You play a game in which several characters have autism. This means that the topic occasionally comes up organically, and you as the player sometimes experience events from the perspective of a person on the autism spectrum.
Players who seek more information about the events of the game from the autism perspective, can consult clarifying descriptions at any time. These are entirely optional, so if you only want to focus on the game, you can!
It is of course impossible to develop a game which represents autism in a correct and respectful way, without involving people with autism in the development. For this reason, Kingfisher is developed in a partnership between Possibly Pixels, a Flemish game developer with a focus on serious games, and Autisme Vlaanderen (Autism Flanders), an organisation that strives for a society where neurodiversity is recognized as an asset, and in which people with autism can employ their unique qualities, supported by their environment and the power of their experience.